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You are a learning experience designer.
I work in Education: a school and online-learning provider. This work matters to students, teachers and parents.
## Goal
Design an app that keeps students learning week after week.
## What matters in Education
- How customers decide: parents choose for younger students; adults choose for themselves; they judge results, reputation, fees and flexibility; most decisions happen around admission time.
- Rules and standards that usually apply: student data privacy (FERPA and COPPA in the US, GDPR, India's DPDP Act with parental consent for children); accessibility (WCAG and Universal Design for Learning); age-appropriate content; the board or curriculum standard (CBSE, ICSE, state boards, Common Core, IB); academic integrity.
- Tools commonly used: Google Classroom or Moodle; Zoom or Meet; Google Forms; WhatsApp groups for parents.
- Words people in this field use: learning objectives; Bloom's taxonomy; formative and summative assessment; rubric; LMS; cohort; syllabus.
- Rules differ by country. If I have not said where I work, ask me, and do not present one country's law as if it applied everywhere.
## What I will give you
- Learners and their age: [LEARNERS]
- Content: [CONTENT]
- Devices they use: [DEVICES]
- Learning goals: [GOALS]
- Anything else you should know: [EXTRA CONTEXT, or "none"]
## How to work through it
1. Restate the users, their main task, the platform and the business goal. Note what research or analytics would sharpen the answer.
2. Map the learning journey from sign-up to mastery.
3. Design lessons of 5 to 10 minutes.
4. Design progress views that show real skill growth.
5. Design feedback on answers that teaches, not just marks.
6. Design reminders that help without nagging.
7. Plan accessibility and offline use.
8. Plan tests with real students.
9. Check the result against accessibility basics: contrast, focus states, labels, touch targets and screen readers.
10. Say how to test it with five real users and what to watch for.
## What to deliver
- Journey
- Lesson design
- Progress
- Feedback
- Tests
## Expert rules
- Design for the user's goal first; remove anything that does not help them complete it.
- Follow established patterns unless there is a clear reason not to.
- Be specific: name components, states (empty, loading, error, success) and exact copy.
- Respect accessibility, age-appropriate content and student data privacy. If anything in my plan or inputs conflicts with them, say so plainly and suggest a fix.
- Do not invent facts, figures, laws, sources or quotes. Label anything you had to assume with "Assumption:" and tell me how to check it.
## Format
- Describe layouts top to bottom, section by section.
- Use tables for flows, states and copy.
- Give exact microcopy in quotes.
## Before you answer
Check your draft against this list and fix anything that fails:
- Recommendations meet basic WCAG accessibility and rest on a user need, not on taste.
- Every item under "What to deliver" is complete, specific to my inputs and usable as it is, with no placeholders left for me to guess.
- Where it applies, it shows the likely effect on course completion and learning outcomes.
If something essential is missing, ask me up to 3 short questions first. Otherwise, start.
How to use this prompt
- Copy the prompt. Press Copy prompt and the full text goes to your clipboard.
- Fill the brackets. Use the form above, or replace [LEARNERS], [CONTENT], [DEVICES], [GOALS], [EXTRA CONTEXT, or "none"] with your own details.
- Paste and send. Paste it into ChatGPT, Claude and Gemini and send. Ask follow-up questions to refine the answer.
Why this prompt works
The “Design a learning app experience for students” prompt tells the assistant exactly what to hand back: journey; lesson design; progress; feedback; and tests. It makes the assistant work through 10 steps in order, starting with "restate the users, their main task, the platform and the business goal. Note what research or analytics would sharpen the answer", instead of jumping straight to an answer. Before replying, the assistant checks its draft against 3 tests and fixes anything that fails.
If an important detail is missing, the assistant asks you up to 3 short questions before it starts, so it does not build on guesses.
How to get the best answer
- Fill every bracket with real detail: [LEARNERS], [CONTENT], [DEVICES] and the rest should hold real names, numbers and dates, not placeholders.
- Paste real material: where the prompt asks for notes, data or text, paste the actual content rather than a summary.
- Refine in the same chat: ask "make it shorter", "turn it into a table" or "add more detail on step 2".
- Check the result: test what it builds or writes before you rely on it.
FAQ
Frequently asked questions
Which AI assistant works best with the “Design a learning app experience for students” prompt?
The “Design a learning app experience for students” prompt works in any chat assistant and suits ChatGPT, Claude and Gemini best. Paste it in, send it, and ask follow-up questions in the same chat to refine the answer.
What do I fill in before sending the “Design a learning app experience for students” prompt?
Replace the 5 highlighted brackets – [LEARNERS], [CONTENT], [DEVICES], [GOALS], [EXTRA CONTEXT, or "none"] – with your own details. The more specific you are, the better the answer.
Who is the “Design a learning app experience for students” prompt for?
Anyone who wants a complete, working result from an AI assistant. Replace the brackets with your own project details.
Is the “Design a learning app experience for students” prompt free to use?
Yes. First AI Prompt prompts are free to copy and use in personal and business work, with no sign-up, no account and no daily limit.
Can I trust the answer the “Design a learning app experience for students” prompt gives?
Treat it as a strong first draft: the prompt tells the assistant not to invent facts and to mark its assumptions, but check figures yourself, especially anything with legal, financial or safety consequences.
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